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News with tag Crystal Dynamics  RSS
Crystal Dynamics: Differences between working on Xbox One PS4 vs. current-gen

Added: 22.01.2014 12:16 | 12 views | 0 comments


XMNR: Crystal Dynamics followed the release of one of the better looking PS3 and Xbox 360 releases in Tomb Raider last year by upgrading the game to bring next-gen visual fidelity to the PS4 and Xbox One. Executive producer Scott Amos talked with Examiner about the differences working with the two generations of consoles ahead of the release of Tomb Raider: Definitive Edition.

From: n4g.com

Tomb Raider on Xbox One PS4 will have 'up to 15 times more particles'

Added: 21.01.2014 15:16 | 12 views | 0 comments


XMNR: Tomb Raider: Definitive Edition is coming next week to the Playstation 4 and Xbox One nearly one year after its initial release to the PS3, Xbox 360 and PC. The opportunity to upgrade the graphics of the Lara Croft reboot to next-gen provided not just an opportunity for Crystal Dynamics to make things look prettier but also to improve the game's visual storytelling.

From: n4g.com

Tomb Raider: Definitive Edition and the gateway to next-gen - interview

Added: 21.01.2014 9:16 | 12 views | 0 comments


VG247: Tomb Raider: Definitive Edition executive producer Scott Amos explains to VG247s Dave Cook why the project is more than a mere port, how it gave Crystal Dynamics a foothold on PS4 and Xbox One, and why it bodes well for Laras future

From: n4g.com

Crystal Dynamics Focusing on Tomb Raider: Definitive Edition and its Sequel, No Story DLC Planned

Added: 20.01.2014 13:19 | 12 views | 0 comments


Crystal Dynamics has confirmed that their 2013 hit, Tomb Raider, will not be receiving any story-based DLC to coincide with the release of the Definitive Edition or in the future. The team has thrown all of their resources into developing the Definitive Edition for the PlayStation 4 and Xbox One, in addition to the games unannounced sequel.

From: n4g.com

News: Tomb Raider: Definitive Edition runs at 30FPS

Added: 20.01.2014 11:59 | 12 views | 0 comments


Crystal Dynamics firms up next-gen frame rate.

Confirmation follows comments from Crystal Dynamics last month, which said that it was "still optimizing the game for both platforms and will be doing so until we release to manufacturing so that we get the highest performance possible," leading some to believe that the game could render at 60FPS.

But that isn't the case, Amos told Eurogamer, confirming that the game will run at 1080p/30FPS on both platforms.

Tomb Raider: Definitive Edition is an enhanced version of last year's top action-adventure, featuring improved visuals and a tweaked character model of Lara...



From: www.videogamer.com

Tomb Raider executive producer talks Defintive Edition and lack of story DLC

Added: 18.01.2014 15:30 | 8 views | 0 comments


"We wanted to tell the next big story, not lots of little stories".
Last year's Tomb Raider was a most enjoyable romp, with a whole new Lara and an origin story that freed Crystal Dynamics to do whatever they wanted with the series. When it wound up, fans hoped for more Lara adventures potentially in the form of DLC - yet oddly, all the additional content that did arrive were cosmetic and additions to multiplayer.

From: www.oxm.co.uk

Tomb Raider Definitive is Crystal Dynamics putting our hands around the entire franchise

Added: 16.01.2014 9:16 | 8 views | 0 comments


Xbox One and PS4 package rebuilt for new technology, is a stake in the ground for next-gen Lara Croft, says exec producer Scott Amos.

From: n4g.com


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